The Makers’ Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the “moldy old hole”─the first souls to do so in decades…Final Fantasy XIV: Shadowbringers – Futures Rewritten
Although I seem to recall we were meant to be getting two dungeons on the even number patches it seems we only have one and this one we are popping into Matoya’s workshop in order to create a familiar to cure people affected by primals.
The first thing I am going to comment on is the music and it annoys me to write the following lines. The dungeon uses a short part of the tune from the first Final Fantasy game when you are in Matoya’s cave but it’s annoying its a small part of the score and while I understand it might not work for a dungeon – it just feels wrong.
The second fault with the music and again I am sure there is a reason behind it but the lack of fight theme from Final Fantasy just felt weird when Final Fantasy XIV’s one played.
The mobs of the dungeon seem to be following the pattern of having two sets of mobs that you can either pull together or do them as their own thing.
The first boss of the dungeon isn’t the prettiest looking thing (well compared to the next two) but it comes with your standard tank busters, AoE heals but also brings something new to dungeons I haven’t seen yet and that is the flying balls.
The idea behind this fight is to watch the environment and place your mud ball so it doesn’t hit everyone else but also disappears into the void behind.
Okay, I will give this fight a few credits – it is pretty cute and the overall design of the fight is good. The idea behind this boss is you have your standard tank busters and AoEs but you have to watch your environment in order to know where to dodge and what is happening next.
Out of all the bosses in this dungeon, I would say this one is the most fun and it is one I enjoyed learning although I imagine if you were doing this first time with people who has done it before the surprise is ruined.
If anyone says this fight is not cute there is something wrong with them. Once again this fight has your standard tank buster and AoE but it also has two interesting bits.
The first interesting part is where you have to find the Queen hidden in order to be able to survive its knockback (well its a dungeon you likely won’t die anyhow) but the second was a sucked in effect where you have to dodge what is going on and not get eaten.
I found this boss to be the second-best but it is a fight I will grow tired off fast with expert roulettes and I still have no idea why they don’t just use all of the 80 dungeons for expert roulette.
Now onto the important questions – Is it fun and will I remember it?
For what a dungeon can be it is fun. The fights I will remember beyond the first one and they were interesting. It will be nice to see more designs like this in the future.